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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
Ds.h119 m_color = 0; in base()
137 if ( m_color ) in ~base()
138 delete [] m_color; in ~base()
152 virtual float *get_color() { return m_color; } in get_color()
165 float *m_color; variable
199 m_color = new float [ m_index_count * 4 ]; in sphere()
214 …idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_index ); in sphere()
220 …idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_index ); in sphere()
226 …idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_index ); in sphere()
234 …idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_index ); in sphere()
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