Searched refs:m_color (Results 1 – 1 of 1) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/ |
| D | s.h | 119 m_color = 0; in base() 137 if ( m_color ) in ~base() 138 delete [] m_color; in ~base() 152 virtual float *get_color() { return m_color; } in get_color() 165 float *m_color; variable 199 m_color = new float [ m_index_count * 4 ]; in sphere() 214 …idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_index ); in sphere() 220 …idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_index ); in sphere() 226 …idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_index ); in sphere() 234 …idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_color, m_index ); in sphere() [all …]
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