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Searched refs:m_binormal (Results 1 – 1 of 1) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingDistanceAtte/
Ds.h118 m_binormal = 0; in base()
135 if ( m_binormal ) in ~base()
136 delete [] m_binormal; in ~base()
151 virtual float *get_binormal() { return m_binormal; } in get_binormal()
164 float *m_binormal; variable
198 m_binormal = new float [ m_index_count * 3 ]; in sphere()
214 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere()
220 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere()
226 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere()
234 …_store_array( idx++, v, n, t, b, st, c, m_vertex, m_normal, m_tangent, m_binormal, m_texture, m_co… in sphere()
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