Searched refs:m_VerticesNum (Results 1 – 2 of 2) sorted by relevance
29 m_VerticesNum(0), m_TrianglesNum(0), in TrianglesRenderData()93 m_VerticesNum = verticesNum; in SetVerticesNum()110 m_PositionArray = (f32*)demo::Alloc(m_VerticesNum * 4 * 4); in CreateArrays()116 for (u32 i = 0; i < m_VerticesNum; i++) in CreateArrays()127 m_ColorArray = (f32*)demo::Alloc(m_VerticesNum * 4 * 4); in CreateArrays()133 for (u32 i = 0; i < m_VerticesNum; i++) in CreateArrays()144 m_TexcoordArray = (f32*)demo::Alloc(m_VerticesNum * 3 * 4); in CreateArrays()150 for (u32 i = 0; i < m_VerticesNum; i++) in CreateArrays()160 m_NormalArray = (f32*)demo::Alloc(m_VerticesNum * 3 * 4); in CreateArrays()166 for (u32 i = 0; i < m_VerticesNum; i++) in CreateArrays()[all …]
544 u32 m_VerticesNum; variable