Searched refs:m_UpdateBufferFlag (Results 1 – 2 of 2) sorted by relevance
46 m_UpdateBufferFlag(true), m_UpdateAttributesFlag(true), in TrianglesRenderData()481 m_UpdateBufferFlag = updateBufferFlag; in SetUpdateBufferBeforeDraw()780 if( m_UpdateBufferFlag ) in Draw()
576 bool m_UpdateBufferFlag; variable