Searched refs:m_UniformLocation (Results 1 – 5 of 5) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/ShaderProgram/ |
| D | demo_ProgramObject.cpp | 39 m_UniformLocation[locationIndex] = -1; in ProgramObject() 103 m_UniformLocation[VERTEX_UNIFORM_PROJECTION] = in InitializeUniforms() 105 m_UniformLocation[VERTEX_UNIFORM_MODELVIEW] = in InitializeUniforms() 109 m_UniformLocation[FRAGMENT_UNIFORM_ALPHA_TEST] = in InitializeUniforms() 112 m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE] = in InitializeUniforms() 114 m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE] = in InitializeUniforms() 116 m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE] = in InitializeUniforms() 118 m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE] = in InitializeUniforms() 122 m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_RGB] = in InitializeUniforms() 124 m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA] = in InitializeUniforms() [all …]
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| D | demo_ColorFillProgram.cpp | 116 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in Use() 119 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in Use() 120 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in Use() 121 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in Use() 122 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in Use() 125 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in Use() 127 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA], in Use() 129 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_OPERAND_RGB], in Use() 131 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_OPERAND_ALPHA], in Use() 133 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_COMBINE_RGB], in Use() [all …]
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| D | demo_DecalTextureProgram.cpp | 122 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in Use() 125 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_TEXTURE_2D); in Use() 126 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in Use() 127 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in Use() 128 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in Use() 131 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in Use() 133 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA], in Use() 135 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_OPERAND_RGB], in Use() 137 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_OPERAND_ALPHA], in Use() 139 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_COMBINE_RGB], in Use() [all …]
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| D | demo_FontProgram.cpp | 159 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in Use() 162 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_TEXTURE_2D); in Use() 163 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in Use() 164 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in Use() 165 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in Use() 168 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in Use() 170 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA], in Use() 172 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_OPERAND_RGB], in Use() 174 glUniform3i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_OPERAND_ALPHA], in Use() 176 glUniform1i(m_UniformLocation[FRAGMENT_UNIFORM_TEXENV2_COMBINE_RGB], in Use() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/ShaderProgram/ |
| D | demo_ProgramObject.h | 163 GLint m_UniformLocation[MAX_UNIFORM_LOCATIONS_NUM]; variable
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