Searched refs:m_TrianglesNum (Results 1 – 2 of 2) sorted by relevance
29 m_VerticesNum(0), m_TrianglesNum(0), in TrianglesRenderData()98 m_TrianglesNum = trianglesNum; in SetTrianglesNum()193 m_IndexArray = (GLushort*)demo::Alloc(m_TrianglesNum * 3 * 2); in CreateArrays()199 for (u32 i = 0; i < m_TrianglesNum; i++) in CreateArrays()675 if ( index < m_TrianglesNum ) in SetIndex()693 if ( squareIndex6 <= m_TrianglesNum ) in SetSquareIndex()
545 u32 m_TrianglesNum; variable