Searched refs:m_TotalTrianglesNum (Results 1 – 2 of 2) sorted by relevance
30 m_MaxTrianglesNum(demo::MAX_TRIANGLES_NUM), m_TotalTrianglesNum(0), in GraphicsDrawing()110 m_TotalTrianglesNum = 0; in InitializeTriangles()385 if ( m_TotalTrianglesNum >= m_MaxTrianglesNum ) in FillTriangle()388 … NN_TLOG_(" trianglesIndex = %d, maxTrianglesNum = %d\n", m_TotalTrianglesNum, m_MaxTrianglesNum); in FillTriangle()432 m_TotalTrianglesNum += 1; in FillTriangle()539 m_TotalTrianglesNum = 0; in FlushColorFillPrimitives()
283 u32 m_TotalTrianglesNum; variable