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Searched refs:m_TotalTexturedTrianglesNumArray (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_RenderSystemDrawing.cpp30 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in RenderSystemDrawing()
82 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in InitializeTexturedTriangles()
118 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in Finalize()
456 if ( m_TotalTexturedTrianglesNumArray[textureArrayIndex] >= m_MaxTexturedTrianglesNum ) in FillTexturedTriangle()
460 m_TotalTexturedTrianglesNumArray[textureArrayIndex], m_MaxTexturedTrianglesNum); in FillTexturedTriangle()
505 m_TotalTexturedTrianglesNumArray[textureArrayIndex] += 1; in FillTexturedTriangle()
551 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in FlushTexturedPrimitives()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_RenderSystemDrawing.h377 u32 m_TotalTexturedTrianglesNumArray[demo::MAX_TEXTURES_NUM]; variable