Searched refs:m_TotalTexturedTrianglesNumArray (Results 1 – 2 of 2) sorted by relevance
30 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in RenderSystemDrawing()82 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in InitializeTexturedTriangles()118 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in Finalize()456 if ( m_TotalTexturedTrianglesNumArray[textureArrayIndex] >= m_MaxTexturedTrianglesNum ) in FillTexturedTriangle()460 m_TotalTexturedTrianglesNumArray[textureArrayIndex], m_MaxTexturedTrianglesNum); in FillTexturedTriangle()505 m_TotalTexturedTrianglesNumArray[textureArrayIndex] += 1; in FillTexturedTriangle()551 m_TotalTexturedTrianglesNumArray[textureArrayIndex] = 0; in FlushTexturedPrimitives()
377 u32 m_TotalTexturedTrianglesNumArray[demo::MAX_TEXTURES_NUM]; variable