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Searched refs:m_TextureIdArray (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_RenderSystemDrawing.cpp29 m_TextureIdArray[textureArrayIndex] = 0; in RenderSystemDrawing()
91 m_TextureIdArray[textureArrayIndex] = 0; in InitializeTexturedTriangles()
125 GLuint textureId = m_TextureIdArray[textureArrayIndex]; in Finalize()
129 m_TextureIdArray[textureArrayIndex] = 0; in Finalize()
336 m_TextureIdArray[textureArrayIndex] = textureId; in GenerateTexture()
364 m_TextureIdArray[textureArrayIndex] = 0; in DeleteTexture()
384 if ( textureId == m_TextureIdArray[textureArrayIndex] ) in FindTextureArrayIndex()
536 if ( m_TextureIdArray[textureArrayIndex] != 0 ) in FlushTexturedPrimitives()
542 GLuint textureId = m_TextureIdArray[textureArrayIndex]; in FlushTexturedPrimitives()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_RenderSystemDrawing.h375 GLuint m_TextureIdArray[demo::MAX_TEXTURES_NUM]; variable