Searched refs:m_TexcoordArray (Results 1 – 2 of 2) sorted by relevance
40 m_TexcoordArray(NULL), in TrianglesRenderData()144 m_TexcoordArray = (f32*)demo::Alloc(m_VerticesNum * 3 * 4); in CreateArrays()145 if ( m_TexcoordArray == NULL ) in CreateArrays()152 m_TexcoordArray[3 * i] = 0.0f; in CreateArrays()153 m_TexcoordArray[3 * i + 1] = 0.0f; in CreateArrays()154 m_TexcoordArray[3 * i + 2] = 0.0f; in CreateArrays()230 if ( m_TexcoordArray != NULL ) in DestroyArrays()232 demo::Free((void*) m_TexcoordArray); in DestroyArrays()233 m_TexcoordArray = NULL; in DestroyArrays()421 m_TexcoordArray); in UpdateBuffers()[all …]
564 GLfloat* m_TexcoordArray; variable