Searched refs:m_TangentArray (Results 1 – 2 of 2) sorted by relevance
42 m_TangentArray(NULL), in TrianglesRenderData()176 m_TangentArray = (f32*)demo::Alloc(m_VerticesNum * 3 * 4); in CreateArrays()177 if ( m_TangentArray == NULL ) in CreateArrays()184 m_TangentArray[3 * i] = 1.0f; in CreateArrays()185 m_TangentArray[3 * i + 1] = 0.0f; in CreateArrays()186 m_TangentArray[3 * i + 2] = 0.0f; in CreateArrays()242 if ( m_TangentArray != NULL ) in DestroyArrays()244 demo::Free((void*) m_TangentArray); in DestroyArrays()245 m_TangentArray = NULL; in DestroyArrays()441 m_TangentArray); in UpdateBuffers()[all …]
566 GLfloat* m_TangentArray; variable