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Searched refs:m_TangentArray (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/RenderData/
Ddemo_TrianglesRenderData.cpp42 m_TangentArray(NULL), in TrianglesRenderData()
176 m_TangentArray = (f32*)demo::Alloc(m_VerticesNum * 3 * 4); in CreateArrays()
177 if ( m_TangentArray == NULL ) in CreateArrays()
184 m_TangentArray[3 * i] = 1.0f; in CreateArrays()
185 m_TangentArray[3 * i + 1] = 0.0f; in CreateArrays()
186 m_TangentArray[3 * i + 2] = 0.0f; in CreateArrays()
242 if ( m_TangentArray != NULL ) in DestroyArrays()
244 demo::Free((void*) m_TangentArray); in DestroyArrays()
245 m_TangentArray = NULL; in DestroyArrays()
441 m_TangentArray); in UpdateBuffers()
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/CTR-SDK-4.2.7-SampleDemos/common/include/demo/RenderData/
Ddemo_TrianglesRenderData.h566 GLfloat* m_TangentArray; variable