Searched refs:m_StateMask (Results 1 – 2 of 2) sorted by relevance
65 m_CopyCommandBuffer(GL_TRUE), m_StateMask(0), in CommandCache()106 m_StateMask = stateMask; in Initialize()313 m_CommandRequestBeginId, m_CommandRequestSize, m_StateMask, m_CopyCommandBuffer); in Append()
141 GLbitfield m_StateMask; variable