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Searched refs:m_Specular1 (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_Light.cpp47 m_Specular1[0] = 0.0f; in Initialize()
48 m_Specular1[1] = 0.0f; in Initialize()
49 m_Specular1[2] = 0.0f; in Initialize()
50 m_Specular1[3] = 0.0f; in Initialize()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_Light.h42 f32 m_Specular1[4]; variable
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp427 …demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR1], 1, s_LightArray[lightIndex].m_Specular1); in UseShader()
448 …::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_SPECULAR1], 1, s_LightArray[lightIndex].m_Specular1); in UseShader()
469 …demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_SPECULAR1], 1, s_LightArray[lightIndex].m_Specular1); in UseShader()
490 …demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_SPECULAR1], 1, s_LightArray[lightIndex].m_Specular1); in UseShader()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp385 …demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR1], 1, s_LightArray[lightIndex].m_Specular1); in UseShaderTexture()