Searched refs:m_Specular1 (Results 1 – 4 of 4) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/ |
| D | demo_Light.cpp | 47 m_Specular1[0] = 0.0f; in Initialize() 48 m_Specular1[1] = 0.0f; in Initialize() 49 m_Specular1[2] = 0.0f; in Initialize() 50 m_Specular1[3] = 0.0f; in Initialize()
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| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/ |
| D | demo_Light.h | 42 f32 m_Specular1[4]; variable
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/ |
| D | gx_FragmentLightingSimple.cpp | 427 …demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR1], 1, s_LightArray[lightIndex].m_Specular1); in UseShader() 448 …::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_SPECULAR1], 1, s_LightArray[lightIndex].m_Specular1); in UseShader() 469 …demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_SPECULAR1], 1, s_LightArray[lightIndex].m_Specular1); in UseShader() 490 …demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_SPECULAR1], 1, s_LightArray[lightIndex].m_Specular1); in UseShader()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/ |
| D | gx_RenderToTexture.cpp | 385 …demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR1], 1, s_LightArray[lightIndex].m_Specular1); in UseShaderTexture()
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