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Searched refs:m_Specular0 (Results 1 – 4 of 4) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_Light.cpp42 m_Specular0[0] = 0.0f; in Initialize()
43 m_Specular0[1] = 0.0f; in Initialize()
44 m_Specular0[2] = 0.0f; in Initialize()
45 m_Specular0[3] = 0.0f; in Initialize()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp184 s_LightArray[lightIndex].m_Specular0[0] = 1.0f; in InitializeLights()
185 s_LightArray[lightIndex].m_Specular0[1] = 1.0f; in InitializeLights()
186 s_LightArray[lightIndex].m_Specular0[2] = 1.0f; in InitializeLights()
187 s_LightArray[lightIndex].m_Specular0[3] = 1.0f; in InitializeLights()
199 s_LightArray[lightIndex].m_Specular0[0] = 1.0f; in InitializeLights()
200 s_LightArray[lightIndex].m_Specular0[1] = 1.0f; in InitializeLights()
201 s_LightArray[lightIndex].m_Specular0[2] = 1.0f; in InitializeLights()
202 s_LightArray[lightIndex].m_Specular0[3] = 1.0f; in InitializeLights()
214 s_LightArray[lightIndex].m_Specular0[0] = 1.0f; in InitializeLights()
215 s_LightArray[lightIndex].m_Specular0[1] = 1.0f; in InitializeLights()
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/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_Light.h41 f32 m_Specular0[4]; variable
/CTR-SDK-4.2.7-SampleDemos/gx/Api/RenderToTexture/
Dgx_RenderToTexture.cpp174 s_LightArray[lightIndex].m_Specular0[0] = 0.0f; in InitializeLights()
175 s_LightArray[lightIndex].m_Specular0[1] = 0.0f; in InitializeLights()
176 s_LightArray[lightIndex].m_Specular0[2] = 0.0f; in InitializeLights()
177 s_LightArray[lightIndex].m_Specular0[3] = 0.0f; in InitializeLights()
384 …demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR0], 1, s_LightArray[lightIndex].m_Specular0); in UseShaderTexture()