Searched refs:m_Specular0 (Results 1 – 4 of 4) sorted by relevance
42 m_Specular0[0] = 0.0f; in Initialize()43 m_Specular0[1] = 0.0f; in Initialize()44 m_Specular0[2] = 0.0f; in Initialize()45 m_Specular0[3] = 0.0f; in Initialize()
184 s_LightArray[lightIndex].m_Specular0[0] = 1.0f; in InitializeLights()185 s_LightArray[lightIndex].m_Specular0[1] = 1.0f; in InitializeLights()186 s_LightArray[lightIndex].m_Specular0[2] = 1.0f; in InitializeLights()187 s_LightArray[lightIndex].m_Specular0[3] = 1.0f; in InitializeLights()199 s_LightArray[lightIndex].m_Specular0[0] = 1.0f; in InitializeLights()200 s_LightArray[lightIndex].m_Specular0[1] = 1.0f; in InitializeLights()201 s_LightArray[lightIndex].m_Specular0[2] = 1.0f; in InitializeLights()202 s_LightArray[lightIndex].m_Specular0[3] = 1.0f; in InitializeLights()214 s_LightArray[lightIndex].m_Specular0[0] = 1.0f; in InitializeLights()215 s_LightArray[lightIndex].m_Specular0[1] = 1.0f; in InitializeLights()[all …]
41 f32 m_Specular0[4]; variable
174 s_LightArray[lightIndex].m_Specular0[0] = 0.0f; in InitializeLights()175 s_LightArray[lightIndex].m_Specular0[1] = 0.0f; in InitializeLights()176 s_LightArray[lightIndex].m_Specular0[2] = 0.0f; in InitializeLights()177 s_LightArray[lightIndex].m_Specular0[3] = 0.0f; in InitializeLights()384 …demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR0], 1, s_LightArray[lightIndex].m_Specular0); in UseShaderTexture()