Searched refs:m_ShaderProgramPtrArray (Results 1 – 2 of 2) sorted by relevance
55 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderProgramIndex] = NULL; in Initialize()91 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderType] = &m_ColorFillProgram; in InitializeBasicShader()97 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderType] = &m_FontProgram; in InitializeBasicShader()103 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderType] = &m_DecalTextureProgram; in InitializeBasicShader()121 … ProgramObject* programObjectPtr = m_ShaderProgramPtrArray[shaderBinaryIndex][shaderProgramIndex]; in Finalize()144 return m_ShaderProgramPtrArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in GetShaderProgram()
128 ProgramObject* m_ShaderProgramPtrArray[MAX_SHADER_BINARY_NUM][MAX_SHADER_PROGRAM_NUM]; variable