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Searched refs:m_ShaderProgramIdArray (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/ShaderProgram/
Ddemo_ShaderManager.cpp54 m_ShaderProgramIdArray[shaderBinaryIndex][shaderProgramIndex] = 0; in Initialize()
75 m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderProgramIndex] = in InitializeBasicShader()
79 …glShaderBinary(BASIC_SHADER_BINARY_SHADER_NUM, &m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][… in InitializeBasicShader()
89 GLuint shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()
95 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()
101 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/ShaderProgram/
Ddemo_ShaderManager.h127 GLuint m_ShaderProgramIdArray[MAX_SHADER_BINARY_NUM][MAX_SHADER_PROGRAM_NUM]; variable