Searched refs:m_ShaderProgramIdArray (Results 1 – 2 of 2) sorted by relevance
54 m_ShaderProgramIdArray[shaderBinaryIndex][shaderProgramIndex] = 0; in Initialize()75 m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderProgramIndex] = in InitializeBasicShader()79 …glShaderBinary(BASIC_SHADER_BINARY_SHADER_NUM, &m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][… in InitializeBasicShader()89 GLuint shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()95 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()101 shaderId = m_ShaderProgramIdArray[BASIC_SHADER_BINARY_INDEX][shaderType]; in InitializeBasicShader()
127 GLuint m_ShaderProgramIdArray[MAX_SHADER_BINARY_NUM][MAX_SHADER_PROGRAM_NUM]; variable