Searched refs:m_RenderBufferNum (Results 1 – 2 of 2) sorted by relevance
154 m_RenderBufferNum(DEMO_RENDER_BUFFER_NUM), in FrameBuffer()173 glGenRenderbuffers(m_RenderBufferNum, m_RenderBufferIdArray); in Initialize()265 glDeleteRenderbuffers(m_RenderBufferNum, m_RenderBufferIdArray); in Finalize()403 if ( bufferIndex < m_RenderBufferNum ) in GetRenderBufferId()
130 u32 m_RenderBufferNum; variable