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Searched refs:m_RenderBufferIdArray (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_FrameBuffer.cpp173 glGenRenderbuffers(m_RenderBufferNum, m_RenderBufferIdArray); in Initialize()
188 GLuint& bufferId = m_RenderBufferIdArray[bufferIndex]; in Initialize()
198 GL_RENDERBUFFER, m_RenderBufferIdArray[bufferIndex]); in Initialize()
265 glDeleteRenderbuffers(m_RenderBufferNum, m_RenderBufferIdArray); in Finalize()
405 return m_RenderBufferIdArray[bufferIndex]; in GetRenderBufferId()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_FrameBuffer.h131 GLuint m_RenderBufferIdArray[DEMO_RENDER_BUFFER_NUM]; variable