Searched refs:m_RenderBufferIdArray (Results 1 – 2 of 2) sorted by relevance
173 glGenRenderbuffers(m_RenderBufferNum, m_RenderBufferIdArray); in Initialize()188 GLuint& bufferId = m_RenderBufferIdArray[bufferIndex]; in Initialize()198 GL_RENDERBUFFER, m_RenderBufferIdArray[bufferIndex]); in Initialize()265 glDeleteRenderbuffers(m_RenderBufferNum, m_RenderBufferIdArray); in Finalize()405 return m_RenderBufferIdArray[bufferIndex]; in GetRenderBufferId()
131 GLuint m_RenderBufferIdArray[DEMO_RENDER_BUFFER_NUM]; variable