Searched refs:m_RegisterIndex (Results 1 – 2 of 2) sorted by relevance
25 m_RegisterIndex(0) in VertexShaderUniformMatrix()43 m_RegisterIndex = 0; in Initialize()152 …m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_RegisterIndex = registerIndex; in SetVSUniformMatrixRegisterIndex()246 … m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_RegisterIndex + index, in EndSave()
75 u32 m_RegisterIndex; variable