Searched refs:m_PositionZ (Results 1 – 2 of 2) sorted by relevance
47 m_PositionX(0.0f), m_PositionY(0.0f), m_PositionZ(0.0f), in TrianglesRenderData()720 m_PositionZ = worldPositionZ; in SetWorldPosition()727 m_PositionZ += worldPositionZ; in TranslateWorldPosition()734 worldPositionZ = m_PositionZ; in GetWorldPosition()760 nn::math::Vector3 positionVector(m_PositionX, m_PositionY, m_PositionZ); in GetWorldMatrix()
582 f32 m_PositionZ; variable