Searched refs:m_PositionY (Results 1 – 2 of 2) sorted by relevance
47 m_PositionX(0.0f), m_PositionY(0.0f), m_PositionZ(0.0f), in TrianglesRenderData()719 m_PositionY = worldPositionY; in SetWorldPosition()726 m_PositionY += worldPositionY; in TranslateWorldPosition()733 worldPositionY = m_PositionY; in GetWorldPosition()760 nn::math::Vector3 positionVector(m_PositionX, m_PositionY, m_PositionZ); in GetWorldMatrix()
581 f32 m_PositionY; variable