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Searched refs:m_Position (Results 1 – 5 of 5) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_Light.cpp52 m_Position[0] = 0.0f; in Initialize()
53 m_Position[1] = 0.0f; in Initialize()
54 m_Position[2] = 0.0f; in Initialize()
55 m_Position[3] = 1.0f; in Initialize()
/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Body/
Ddemo_Particle.cpp37 m_Position(s_InitialPosition), m_Velocity(s_InitialVelocity), in Particle()
98 m_Position += deltaVec; in Update()
100 m_Sphere.SetWorldPosition(m_Position.x, m_Position.y, m_Position.z); in Update()
108 m_Position = s_InitialPosition; in Spawn()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/FragmentLightingSimple/
Dgx_FragmentLightingSimple.cpp338 s_LightArray[lightIndex].m_Position[0] = 0.0f; in UpdateLights()
339 s_LightArray[lightIndex].m_Position[1] = s_LightRadius * cosPhi; in UpdateLights()
340 s_LightArray[lightIndex].m_Position[2] = s_LightRadius * sinPhi; in UpdateLights()
345 s_LightArray[lightIndex].m_Position[0] = s_LightRadius * cosPhi; in UpdateLights()
346 s_LightArray[lightIndex].m_Position[1] = 0.0f; in UpdateLights()
347 s_LightArray[lightIndex].m_Position[2] = s_LightRadius * sinPhi; in UpdateLights()
352 s_LightArray[lightIndex].m_Position[0] = s_LightRadius * cosPhi; in UpdateLights()
353 s_LightArray[lightIndex].m_Position[1] = s_LightRadius * sinPhi; in UpdateLights()
354 s_LightArray[lightIndex].m_Position[2] = 0.0f; in UpdateLights()
359 s_LightArray[lightIndex].m_Position[0] = s_LightRadius * cosPhi; in UpdateLights()
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/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_Light.h43 f32 m_Position[4]; variable
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Body/
Ddemo_Particle.h58 nn::math::Vector3 m_Position; variable