Searched refs:m_Offset (Results 1 – 2 of 2) sorted by relevance
31 m_Offset[i][j] = 0; in VertexShaderUniformMatrix()48 m_Offset[i][j] = 0; in Initialize()247 … &m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][0]); in EndSave()290 …ferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][3]])) = in UpdateVSUniformMatrix()292 …ferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][2]])) = in UpdateVSUniformMatrix()294 …ferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][1]])) = in UpdateVSUniformMatrix()296 …ferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][0]])) = in UpdateVSUniformMatrix()
77 u32 m_Offset[4][4]; variable