Searched refs:m_NormalArray (Results 1 – 2 of 2) sorted by relevance
41 m_NormalArray(NULL), in TrianglesRenderData()160 m_NormalArray = (f32*)demo::Alloc(m_VerticesNum * 3 * 4); in CreateArrays()161 if ( m_NormalArray == NULL ) in CreateArrays()168 m_NormalArray[3 * i] = 0.0f; in CreateArrays()169 m_NormalArray[3 * i + 1] = 0.0f; in CreateArrays()170 m_NormalArray[3 * i + 2] = 1.0f; in CreateArrays()236 if ( m_NormalArray != NULL ) in DestroyArrays()238 demo::Free((void*) m_NormalArray); in DestroyArrays()239 m_NormalArray = NULL; in DestroyArrays()431 m_NormalArray); in UpdateBuffers()[all …]
565 GLfloat* m_NormalArray; variable