Searched refs:m_MaxTexturedTrianglesNum (Results 1 – 2 of 2) sorted by relevance
24 m_MaxTexturedTrianglesNum(demo::MAX_TEXTURED_TRIANGLES_NUM) in RenderSystemDrawing()78 m_MaxTexturedTrianglesNum = maxTrianglesNum; in InitializeTexturedTriangles()86 GL_TRIANGLES, maxVerticesNum, m_MaxTexturedTrianglesNum); in InitializeTexturedTriangles()456 if ( m_TotalTexturedTrianglesNumArray[textureArrayIndex] >= m_MaxTexturedTrianglesNum ) in FillTexturedTriangle()460 m_TotalTexturedTrianglesNumArray[textureArrayIndex], m_MaxTexturedTrianglesNum); in FillTexturedTriangle()
374 u32 m_MaxTexturedTrianglesNum; variable