Searched refs:m_MaxTextLength (Results 1 – 4 of 4) sorted by relevance
27 m_PackedTextLength(0), m_MaxTextLength(MAX_TEXT_LENGTH), in TextsRenderData()67 m_MaxTextLength = maxTextLength; in SetMaxTextLength()69 u32 verticesNum = 4 * m_MaxTextLength; in SetMaxTextLength()70 u32 trianglesNum = 2 * m_MaxTextLength; in SetMaxTextLength()81 if ( ( m_PackedTextLength + textLength) >= m_MaxTextLength ) in AddText()
32 m_MaxTextLength(demo::MAX_TEXT_LENGTH), m_TotalTextLength(0), in GraphicsDrawing()155 m_MaxTextLength = maxLength; in InitializeTexts()156 m_TextsRenderData.InitializeVertexBuffers(vertexAttributes, GL_TRIANGLES, m_MaxTextLength); in InitializeTexts()494 if ( (m_TotalTextLength + textLength) >= m_MaxTextLength ) in DrawTextBuffer()498 textLength, m_MaxTextLength, m_TotalTextLength); in DrawTextBuffer()
167 u32 m_MaxTextLength; variable
288 u32 m_MaxTextLength;