Searched refs:m_InitBufferFlag (Results 1 – 2 of 2) sorted by relevance
45 m_InitArrayFlag(false), m_InitBufferFlag(false), in TrianglesRenderData()476 m_InitBufferFlag = true; in UpdateBuffers()486 if (! m_InitBufferFlag ) in DestroyBuffers()507 m_InitBufferFlag = false; in DestroyBuffers()
575 bool m_InitBufferFlag; variable