Searched refs:m_IndexSize (Results 1 – 2 of 2) sorted by relevance
35 ModelBase::ModelBase() : m_AttributeFlag(0), m_IndexSize(0) in ModelBase()98 glDrawElements(GL_TRIANGLES, m_IndexSize/sizeof(u16), GL_UNSIGNED_SHORT, 0); in Draw()137 glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_IndexSize, indices, GL_STATIC_DRAW); in InitializeCore()210 m_IndexSize = sizeof(indices); in Initialize()
81 size_t m_IndexSize; // Size of the vertex data (index) variable