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Searched refs:m_IndexArray (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/RenderData/
Ddemo_TrianglesRenderData.cpp43 m_IndexArray(NULL), in TrianglesRenderData()
193 m_IndexArray = (GLushort*)demo::Alloc(m_TrianglesNum * 3 * 2); in CreateArrays()
194 if ( m_IndexArray == NULL ) in CreateArrays()
201 m_IndexArray[3 * i] = 0; in CreateArrays()
202 m_IndexArray[3 * i + 1] = 0; in CreateArrays()
203 m_IndexArray[3 * i + 2] = 0; in CreateArrays()
248 if ( m_IndexArray != NULL ) in DestroyArrays()
250 demo::Free((void*) m_IndexArray); in DestroyArrays()
251 m_IndexArray = NULL; in DestroyArrays()
472 m_IndexArray); in UpdateBuffers()
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/CTR-SDK-4.2.7-SampleDemos/common/include/demo/RenderData/
Ddemo_TrianglesRenderData.h567 GLushort* m_IndexArray; variable