Searched refs:m_IndexArray (Results 1 – 2 of 2) sorted by relevance
43 m_IndexArray(NULL), in TrianglesRenderData()193 m_IndexArray = (GLushort*)demo::Alloc(m_TrianglesNum * 3 * 2); in CreateArrays()194 if ( m_IndexArray == NULL ) in CreateArrays()201 m_IndexArray[3 * i] = 0; in CreateArrays()202 m_IndexArray[3 * i + 1] = 0; in CreateArrays()203 m_IndexArray[3 * i + 2] = 0; in CreateArrays()248 if ( m_IndexArray != NULL ) in DestroyArrays()250 demo::Free((void*) m_IndexArray); in DestroyArrays()251 m_IndexArray = NULL; in DestroyArrays()472 m_IndexArray); in UpdateBuffers()[all …]
567 GLushort* m_IndexArray; variable