Searched refs:m_Format (Results 1 – 10 of 10) sorted by relevance
28 m_Format(GL_RGB8_OES), in DisplayBuffersDescription()43 displayBuffersDesc.m_Format = GL_RGB8_OES; in GetDefaultDisplay0Description()56 displayBuffersDesc.m_Format = GL_RGB8_OES; in GetDefaultDisplay1Description()68 displayBuffersDesc.m_Format = GL_RGB8_OES; in GetDefaultDisplay0ExtDescription()112 nngxDisplaybufferStorage(displayBufferDesc.m_Format, in Initialize()
26 m_Format(GL_RGBA8_OES), in RenderBufferDescription()39 renderBufferDesc.m_Format = GL_RGBA8_OES; in GetDefaultDisplay0ColorDescription()51 renderBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in GetDefaultDisplay0DepthStencilDescription()63 renderBufferDesc.m_Format = GL_RGBA8_OES; in GetDefaultDisplay1ColorDescription()75 renderBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in GetDefaultDisplay1DepthStencilDescription()191 glRenderbufferStorage(GL_RENDERBUFFER | bufferDesc.m_Area, bufferDesc.m_Format, in Initialize()
33 colorBufferDesc.m_Format = GL_RGBA8_OES; in SetupRenderSystem()41 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()58 display0BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()69 display1BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()
52 colorBufferDesc.m_Format = GL_RGBA8_OES; in SetupRenderSystem()60 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()77 display0BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()88 display1BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()
38 colorBufferDesc.m_Format = GL_RGBA8_OES; in SetupRenderSystem()46 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()63 display0BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()74 display1BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()
37 colorBufferDesc.m_Format = GL_RGBA8_OES; in SetupRenderSystem()45 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()62 display0BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()73 display1BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()
61 colorBufferDesc.m_Format = GL_RGBA8_OES; in SetupRenderSystem()69 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()86 display0BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()97 display1BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()
38 GLenum m_Format; variable
39 GLenum m_Format;
230 colorBufferDesc.m_Format = GL_RGBA8_OES; in SetupRenderSystem()238 depthStencilBufferDesc.m_Format = GL_DEPTH24_STENCIL8_EXT; in SetupRenderSystem()255 display0BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()266 display1BuffersDesc.m_Format = GL_RGB8_OES; in SetupRenderSystem()