Searched refs:m_FontProgram (Results 1 – 2 of 2) sorted by relevance
33 m_ColorFillProgram(), m_FontProgram(), m_DecalTextureProgram() in ShaderManager()96 m_FontProgram.Initialize(shaderId); in InitializeBasicShader()97 m_ShaderProgramPtrArray[shaderBinaryIndex][shaderType] = &m_FontProgram; in InitializeBasicShader()
132 FontProgram m_FontProgram; variable