Searched refs:m_ElementArrayBufferId (Results 1 – 2 of 2) sorted by relevance
44 m_ArrayBufferId(0), m_ElementArrayBufferId(0), in TrianglesRenderData()445 if ( m_ElementArrayBufferId == 0 ) in UpdateBuffers()447 glGenBuffers(1, &m_ElementArrayBufferId); in UpdateBuffers()454 m_ElementArrayBufferId); in UpdateBuffers()499 if ( m_ElementArrayBufferId != 0 ) in DestroyBuffers()501 glDeleteBuffers(1, &m_ElementArrayBufferId); in DestroyBuffers()502 m_ElementArrayBufferId = 0; in DestroyBuffers()787 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ElementArrayBufferId); in Draw()
571 GLuint m_ElementArrayBufferId; variable