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Searched refs:m_ElementArrayBufferId (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/RenderData/
Ddemo_TrianglesRenderData.cpp44 m_ArrayBufferId(0), m_ElementArrayBufferId(0), in TrianglesRenderData()
445 if ( m_ElementArrayBufferId == 0 ) in UpdateBuffers()
447 glGenBuffers(1, &m_ElementArrayBufferId); in UpdateBuffers()
454 m_ElementArrayBufferId); in UpdateBuffers()
499 if ( m_ElementArrayBufferId != 0 ) in DestroyBuffers()
501 glDeleteBuffers(1, &m_ElementArrayBufferId); in DestroyBuffers()
502 m_ElementArrayBufferId = 0; in DestroyBuffers()
787 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ElementArrayBufferId); in Draw()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/RenderData/
Ddemo_TrianglesRenderData.h571 GLuint m_ElementArrayBufferId; variable