Searched refs:m_Division (Results 1 – 4 of 4) sorted by relevance
26 m_Radius(0.5f), m_Division(3) in Sphere()54 m_Division = division; in InitializeSphere()56 u32 circleVerticesNum = 4 * m_Division; in InitializeSphere()69 f32 deltaTheta = 360.0f / (m_Division * 4.0f); in InitializeSphere()70 f32 deltaPhi = 360.0f / (m_Division * 4.0f); in InitializeSphere()
26 m_Radius(0.5f), m_Height(0.5f), m_Division(3) in Cylinder()50 m_Division = division; in InitializeCylinder()54 u32 circleVerticesNum = 4 * m_Division; in InitializeCylinder()69 f32 deltaPhi = 360.0f / (m_Division * 4.0f); in InitializeCylinder()112 f32 deltaPhi = 360.0f / (m_Division * 4.0f); in InitializeCylinder()
49 u32 m_Division; variable
50 u32 m_Division; variable