Searched refs:m_Display0BufferIdArray (Results 1 – 1 of 1) sorted by relevance
100 GLuint m_Display0BufferIdArray[2]; member in demo::RenderSystemDouble114 m_Display0BufferIdArray[index] = 0; in RenderSystemDouble()157 m_Display0BufferIdArray[index] = m_DisplayBuffers0.GetDisplayBufferId(index); in Initialize()231 nngxTransferRenderImage(m_Display0BufferIdArray[m_CurrentDisplay0BufferIndex], in SwapBuffers0()238 nngxBindDisplaybuffer(m_Display0BufferIdArray[m_CurrentDisplay0BufferIndex]); in SwapBuffers0()