Searched refs:m_Depth (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/ |
| D | demo_GraphicsDrawing.cpp | 26 m_Depth(1.0f), m_AutoDepth(true), in GraphicsDrawing() 59 m_Depth = 1.0f; in Initialize() 198 m_Depth = depth; in SetDepth() 210 m_Depth -= m_DepthValue; in DecrementDepth() 213 if ( m_Depth <= 0.0f ) in DecrementDepth() 215 m_Depth = 0.0f; in DecrementDepth() 317 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, m_Depth, 1.0f); in FillSquare() 323 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, m_Depth, 1.0f); in FillSquare() 329 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, m_Depth, 1.0f); in FillSquare() 335 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, m_Depth, 1.0f); in FillSquare() [all …]
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| D | demo_RenderSystemDrawing.cpp | 469 f32 s_Depth = m_GraphicsDrawing.m_Depth; in FillTexturedTriangle()
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| /CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/ |
| D | demo_GraphicsDrawing.h | 264 f32 m_Depth; variable
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