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Searched refs:m_Depth (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/common/libraries/demo/Render/
Ddemo_GraphicsDrawing.cpp26 m_Depth(1.0f), m_AutoDepth(true), in GraphicsDrawing()
59 m_Depth = 1.0f; in Initialize()
198 m_Depth = depth; in SetDepth()
210 m_Depth -= m_DepthValue; in DecrementDepth()
213 if ( m_Depth <= 0.0f ) in DecrementDepth()
215 m_Depth = 0.0f; in DecrementDepth()
317 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, m_Depth, 1.0f); in FillSquare()
323 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, m_Depth, 1.0f); in FillSquare()
329 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, m_Depth, 1.0f); in FillSquare()
335 normalizedDeviceCoordinateX, normalizedDeviceCoordinateY, m_Depth, 1.0f); in FillSquare()
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Ddemo_RenderSystemDrawing.cpp469 f32 s_Depth = m_GraphicsDrawing.m_Depth; in FillTexturedTriangle()
/CTR-SDK-4.2.7-SampleDemos/common/include/demo/Render/
Ddemo_GraphicsDrawing.h264 f32 m_Depth; variable