Searched refs:m_CurrentDisplayBuffersPtr (Results 1 – 3 of 3) sorted by relevance
204 m_CurrentDisplayBuffersPtr = &m_DisplayBuffers0; in SetRenderTarget()216 m_CurrentDisplayBuffersPtr = &m_DisplayBuffers1; in SetRenderTarget()225 m_CurrentDisplayBuffersPtr = &m_DisplayBuffers0Ext; in SetRenderTarget()238 …SetViewport(0, 0, m_CurrentDisplayBuffersPtr->GetWidth(), m_CurrentDisplayBuffersPtr->GetHeight()); in SetRenderTarget()312 GLuint displayBufferId = m_CurrentDisplayBuffersPtr->GetTargetDisplayBufferId(); in Transfer()314 m_CurrentDisplayBuffersPtr->Bind(); in Transfer()325 m_CurrentDisplayBuffersPtr->IncreaseBufferIndex(); in Transfer()395 if ( m_CurrentDisplayBuffersPtr == NULL ) in CheckRenderTarget()
25 m_CurrentDisplayBuffersPtr(NULL), m_CurrentFrameBufferPtr(NULL), in RenderSystem()147 m_CurrentDisplayBuffersPtr = &m_DisplayBuffers0; in SetRenderTarget()154 m_CurrentDisplayBuffersPtr = &m_DisplayBuffers1; in SetRenderTarget()162 …SetViewport(0, 0, m_CurrentDisplayBuffersPtr->GetWidth(), m_CurrentDisplayBuffersPtr->GetHeight()); in SetRenderTarget()300 m_CurrentDisplayBuffersPtr->Bind(); in SwapBuffers()302 GLuint displayBufferId = m_CurrentDisplayBuffersPtr->GetTargetDisplayBufferId(); in SwapBuffers()312 m_CurrentDisplayBuffersPtr->IncreaseBufferIndex(); in SwapBuffers()347 if ( m_CurrentDisplayBuffersPtr == NULL ) in CheckRenderTarget()
90 DisplayBuffers* m_CurrentDisplayBuffersPtr; variable