Searched refs:m_CurrentDisplay0BufferIndex (Results 1 – 1 of 1) sorted by relevance
97 GLuint m_CurrentDisplay0BufferIndex; member in demo::RenderSystemDouble109 m_CurrentDisplay0BufferIndex(0), m_CurrentDisplay1BufferIndex(0), in RenderSystemDouble()152 m_CurrentDisplay0BufferIndex = 0; in Initialize()231 nngxTransferRenderImage(m_Display0BufferIdArray[m_CurrentDisplay0BufferIndex], in SwapBuffers0()237 m_CurrentDisplay0BufferIndex = 1 - m_CurrentDisplay0BufferIndex; in SwapBuffers0()238 nngxBindDisplaybuffer(m_Display0BufferIdArray[m_CurrentDisplay0BufferIndex]); in SwapBuffers0()273 m_CurrentDisplay0BufferIndex = 1 - m_CurrentDisplay1BufferIndex; in SwapBuffers1()