Searched refs:m_CurrentCommandListIndex (Results 1 – 1 of 1) sorted by relevance
103 GLuint m_CurrentCommandListIndex; member in demo::RenderSystemDouble110 m_CurrentCommandListIndex(0) in RenderSystemDouble()188 m_CurrentCommandListIndex = 0; in CreateCommandListDouble()189 nngxBindCmdlist( m_CommandListIdArray[m_CurrentCommandListIndex] ); in CreateCommandListDouble()249 nngxBindCmdlist( m_CommandListIdArray[m_CurrentCommandListIndex] ); in SwapBuffers0()253 m_CurrentCommandListIndex = 1 - m_CurrentCommandListIndex; in SwapBuffers0()256 nngxBindCmdlist( m_CommandListIdArray[m_CurrentCommandListIndex] ); in SwapBuffers0()284 nngxBindCmdlist( m_CommandListIdArray[m_CurrentCommandListIndex] ); in SwapBuffers1()288 m_CurrentCommandListIndex = 1 - m_CurrentCommandListIndex; in SwapBuffers1()291 nngxBindCmdlist( m_CommandListIdArray[m_CurrentCommandListIndex] ); in SwapBuffers1()[all …]