Searched refs:m_ColorArray (Results 1 – 2 of 2) sorted by relevance
39 m_ColorArray(NULL), in TrianglesRenderData()127 m_ColorArray = (f32*)demo::Alloc(m_VerticesNum * 4 * 4); in CreateArrays()128 if ( m_ColorArray == NULL ) in CreateArrays()135 m_ColorArray[4 * i] = 0.0f; in CreateArrays()136 m_ColorArray[4 * i + 1] = 0.0f; in CreateArrays()137 m_ColorArray[4 * i + 2] = 0.0f; in CreateArrays()138 m_ColorArray[4 * i + 3] = 1.0f; in CreateArrays()224 if ( m_ColorArray != NULL ) in DestroyArrays()226 demo::Free((void*) m_ColorArray); in DestroyArrays()227 m_ColorArray = NULL; in DestroyArrays()[all …]
563 GLfloat* m_ColorArray; variable