Searched refs:m_ClearColorArray (Results 1 – 3 of 3) sorted by relevance
167 m_ClearColorArray[2][0] = red; in SetClearColor()168 m_ClearColorArray[2][1] = green; in SetClearColor()169 m_ClearColorArray[2][2] = blue; in SetClearColor()170 m_ClearColorArray[2][3] = alpha; in SetClearColor()183 glClearColor(m_ClearColorArray[displayIndex][0], m_ClearColorArray[displayIndex][1], in Clear()184 m_ClearColorArray[displayIndex][2], m_ClearColorArray[displayIndex][3]); in Clear()
37 m_ClearColorArray[displayIndex][index] = 0.0f; in RenderSystemDrawing()159 m_ClearColorArray[0][0] = red; in SetClearColor()160 m_ClearColorArray[0][1] = green; in SetClearColor()161 m_ClearColorArray[0][2] = blue; in SetClearColor()162 m_ClearColorArray[0][3] = alpha; in SetClearColor()167 m_ClearColorArray[1][0] = red; in SetClearColor()168 m_ClearColorArray[1][1] = green; in SetClearColor()169 m_ClearColorArray[1][2] = blue; in SetClearColor()170 m_ClearColorArray[1][3] = alpha; in SetClearColor()185 glClearColor(m_ClearColorArray[displayIndex][0], m_ClearColorArray[displayIndex][1], in Clear()[all …]
380 f32 m_ClearColorArray[3][4]; variable