Searched refs:m_Attachment (Results 1 – 8 of 8) sorted by relevance
28 m_Area(NN_GX_MEM_FCRAM), m_Attachment(GL_COLOR_ATTACHMENT0) in RenderBufferDescription()43 renderBufferDesc.m_Attachment = GL_COLOR_ATTACHMENT0; in GetDefaultDisplay0ColorDescription()55 renderBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in GetDefaultDisplay0DepthStencilDescription()67 renderBufferDesc.m_Attachment = GL_COLOR_ATTACHMENT0; in GetDefaultDisplay1ColorDescription()79 renderBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in GetDefaultDisplay1DepthStencilDescription()197 glFramebufferRenderbuffer(GL_FRAMEBUFFER, bufferDesc.m_Attachment, in Initialize()201 if ( bufferDesc.m_Attachment == GL_COLOR_ATTACHMENT0 ) in Initialize()213 if ( bufferDesc.m_Attachment == GL_DEPTH_STENCIL_ATTACHMENT ) in Initialize()225 if ( bufferDesc.m_Attachment == GL_DEPTH_ATTACHMENT ) in Initialize()237 if ( bufferDesc.m_Attachment == GL_STENCIL_ATTACHMENT ) in Initialize()
37 colorBufferDesc.m_Attachment = GL_COLOR_ATTACHMENT0; in SetupRenderSystem()45 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()
56 colorBufferDesc.m_Attachment = GL_COLOR_ATTACHMENT0; in SetupRenderSystem()64 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()
42 colorBufferDesc.m_Attachment = GL_COLOR_ATTACHMENT0; in SetupRenderSystem()50 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()
41 colorBufferDesc.m_Attachment = GL_COLOR_ATTACHMENT0; in SetupRenderSystem()49 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()
65 colorBufferDesc.m_Attachment = GL_COLOR_ATTACHMENT0; in SetupRenderSystem()73 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()
43 GLenum m_Attachment; variable
234 colorBufferDesc.m_Attachment = GL_COLOR_ATTACHMENT0; in SetupRenderSystem()242 depthStencilBufferDesc.m_Attachment = GL_DEPTH_STENCIL_ATTACHMENT; in SetupRenderSystem()