Searched refs:m_AngleZ (Results 1 – 2 of 2) sorted by relevance
48 m_AngleX(0.0f), m_AngleY(0.0f), m_AngleZ(0.0f) in TrianglesRenderData()741 m_AngleZ = worldAngleZ; in SetWorldAngle()748 m_AngleZ += worldAngleZ; in RotateWorldAngle()755 worldAngleZ = m_AngleZ; in GetWorldAngle()767 MTX44RotXYZDeg(&worldRotMatrix, m_AngleX, m_AngleY, m_AngleZ); in GetWorldMatrix()
585 f32 m_AngleZ; variable