Searched refs:m_AngleY (Results 1 – 2 of 2) sorted by relevance
48 m_AngleX(0.0f), m_AngleY(0.0f), m_AngleZ(0.0f) in TrianglesRenderData()740 m_AngleY = worldAngleY; in SetWorldAngle()747 m_AngleY += worldAngleY; in RotateWorldAngle()754 worldAngleY = m_AngleY; in GetWorldAngle()767 MTX44RotXYZDeg(&worldRotMatrix, m_AngleX, m_AngleY, m_AngleZ); in GetWorldMatrix()
584 f32 m_AngleY; variable