Searched refs:m_AngleX (Results 1 – 2 of 2) sorted by relevance
48 m_AngleX(0.0f), m_AngleY(0.0f), m_AngleZ(0.0f) in TrianglesRenderData()739 m_AngleX = worldAngleX; in SetWorldAngle()746 m_AngleX += worldAngleX; in RotateWorldAngle()753 worldAngleX = m_AngleX; in GetWorldAngle()767 MTX44RotXYZDeg(&worldRotMatrix, m_AngleX, m_AngleY, m_AngleZ); in GetWorldMatrix()
583 f32 m_AngleX; variable