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Searched refs:ls20 (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/
DLightingMicrofacet.cpp142 GLfloat ls20[] = {1.f, 0.01f, 0.25f, 1.f}; in State1() local
143 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls20); in State1()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/
DCommandBufferJump.cpp161 GLfloat ls20[] = {1.f, 0.01f, 0.25f, 1.f}; in State1() local
162 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls20); in State1()