Searched refs:ls20 (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/ |
| D | LightingMicrofacet.cpp | 142 GLfloat ls20[] = {1.f, 0.01f, 0.25f, 1.f}; in State1() local 143 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls20); in State1()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/ |
| D | CommandBufferJump.cpp | 161 GLfloat ls20[] = {1.f, 0.01f, 0.25f, 1.f}; in State1() local 162 … glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls20); in State1()
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