Searched refs:ls1 (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 159 GLfloat ls1[] = {0.7f,0.7f,0.7f,1.f} ; in SetRenderState() local 223 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].specular0"), 1, ls1); in SetRenderState() 224 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].specular1"), 1, ls1); in SetRenderState()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 289 GLfloat ls1[] = {0.28f, 0.28f, 0.28f, 1.f}; /* light0 specular2 */ in SetRenderState() local 293 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls1); in SetRenderState()
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