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Searched refs:ls1 (Results 1 – 2 of 2) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp159 GLfloat ls1[] = {0.7f,0.7f,0.7f,1.f} ; in SetRenderState() local
223 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].specular0"), 1, ls1); in SetRenderState()
224 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[1].specular1"), 1, ls1); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp289 GLfloat ls1[] = {0.28f, 0.28f, 0.28f, 1.f}; /* light0 specular2 */ in SetRenderState() local
293 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls1); in SetRenderState()