Searched refs:ls0 (Results 1 – 5 of 5) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/ |
| D | LightingMicrofacet.cpp | 78 GLfloat ls0[] = {1.f, 1.f, 0.f, 1.f}; in State0() local 80 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State0() 137 GLfloat ls0[] = {0.f, 1.f, 0.f, 1.f}; in State1() local 139 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State1() 214 GLfloat ls0[] = {1.f, 1.f, 1.f, 1.f}; in State2() local 219 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in State2()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/ |
| D | CommandBufferJump.cpp | 97 GLfloat ls0[] = {1.f, 1.f, 0.f, 1.f}; in State0() local 99 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State0() 156 GLfloat ls0[] = {0.f, 1.f, 0.f, 1.f}; in State1() local 158 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State1() 233 GLfloat ls0[] = {1.f, 1.f, 1.f, 1.f}; in State2() local 238 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in State2()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 178 GLfloat ls0[] = {1.f, 1.f, 1.f, 1.f}; in SetRenderState() local 182 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState() 183 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in SetRenderState()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 157 GLfloat ls0[] = {0.7f,0.7f,0.7f,1.f} ; in SetRenderState() local 219 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState() 220 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in SetRenderState()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 288 GLfloat ls0[] = {0.35f, 0.35f, 0.35f, 1.f}; /* light0 specular */ in SetRenderState() local 292 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState()
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