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Searched refs:ls0 (Results 1 – 5 of 5) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingMicrofacet/
DLightingMicrofacet.cpp78 GLfloat ls0[] = {1.f, 1.f, 0.f, 1.f}; in State0() local
80 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State0()
137 GLfloat ls0[] = {0.f, 1.f, 0.f, 1.f}; in State1() local
139 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State1()
214 GLfloat ls0[] = {1.f, 1.f, 1.f, 1.f}; in State2() local
219 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in State2()
/CTR-SDK-4.2.7-SampleDemos/gx/Api/CommandBufferJump/
DCommandBufferJump.cpp97 GLfloat ls0[] = {1.f, 1.f, 0.f, 1.f}; in State0() local
99 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State0()
156 GLfloat ls0[] = {0.f, 1.f, 0.f, 1.f}; in State1() local
158 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in State1()
233 GLfloat ls0[] = {1.f, 1.f, 1.f, 1.f}; in State2() local
238 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in State2()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/
DLightingFresnel.cpp178 GLfloat ls0[] = {1.f, 1.f, 1.f, 1.f}; in SetRenderState() local
182 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState()
183 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/
DLightingAniso.cpp157 GLfloat ls0[] = {0.7f,0.7f,0.7f,1.f} ; in SetRenderState() local
219 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState()
220 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular1"), 1, ls0); in SetRenderState()
/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/
DLightingSss.cpp288 GLfloat ls0[] = {0.35f, 0.35f, 0.35f, 1.f}; /* light0 specular */ in SetRenderState() local
292 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls0); in SetRenderState()