Searched refs:ls (Results 1 – 1 of 1) sorted by relevance
235 GLfloat ls[] = {1.f, 1.f, 1.f, 1.f}; /* light specular */ in SetRenderState() local240 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls); in SetRenderState()