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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/
DLightingToonApple.cpp235 GLfloat ls[] = {1.f, 1.f, 1.f, 1.f}; /* light specular */ in SetRenderState() local
240 glUniform4fv(glGetUniformLocation(s_ProgramID, "dmp_FragmentLightSource[0].specular0"), 1, ls); in SetRenderState()