Searched refs:lpos1 (Results 1 – 2 of 2) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSpotAtte/ |
| D | LightingSpotAtte.cpp | 209 nn::math::Vector4 lpos1(0.f, 1.f, 0.f, 1.f); in DrawFrame() local 210 lpos1.y = 3.f * cosf(2.5f * f / 60.f) + 4.f; in DrawFrame() 211 lpos = nn::math::Vector4(nn::math::VEC4Dot(&mv0, &lpos1), nn::math::VEC4Dot(&mv1, &lpos1), in DrawFrame() 212 nn::math::VEC4Dot(&mv2, &lpos1), lpos1.w); in DrawFrame()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 236 nn::math::Vector4 lpos1(1.f, 0.5f,1.f,1.f); in SetRenderState() local 245 …th::Vector4(nn::math::VEC4Dot(&mv0, &lpos1), nn::math::VEC4Dot(&mv1, &lpos1), nn::math::VEC4Dot(&m… in SetRenderState()
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