Searched refs:loadTexture (Results 1 – 11 of 11) sorted by relevance
| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Common/ |
| D | Util.h | 16 void loadTexture(const char * _name, unsigned _target, int _level, bool& _useAlpha, bool _is2D = tr…
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| D | Util.cpp | 34 void loadTexture(const char * _name, unsigned _target, int _level, bool& _useAlpha, bool _is2D, int… in loadTexture() function
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingFresnel/ |
| D | LightingFresnel.cpp | 195 loadTexture(filename, GL_TEXTURE_2D, _lev, bUseAlpha); in SetRenderState() 216 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face,0, use_alpha, true, 0, GL_RGBA); in SetRenderState()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingAniso/ |
| D | LightingAniso.cpp | 284 loadTexture( "rom:/resources/KIMONO01.tga", GL_TEXTURE_2D, 0, use_alpha, true); in LoadObjects() 296 loadTexture( "rom:/resources/KIMONOB0.tga", GL_TEXTURE_2D, 0, use_alpha, true); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/ |
| D | Gas.cpp | 224 loadTexture(particle_files[i], GL_TEXTURE_2D, 0, alpha); in DefaultGasObject()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/ |
| D | Gas.cpp | 191 loadTexture(particle_files[i], GL_TEXTURE_2D, 0, alpha); in DefaultGasObject()
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| /CTR-SDK-4.2.7-SampleDemos/gx/Api/EarlyDepthTestSample/ |
| D | EarlyDepthTestSample.cpp | 133 loadTexture( "rom:/resources/knight.tga", GL_TEXTURE_2D, 0, IsAlpha, true); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/ |
| D | Gas.cpp | 206 loadTexture(particle_files[i], GL_TEXTURE_2D, 0, alpha); in DefaultGasObject()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingToonApple/ |
| D | LightingToonApple.cpp | 293 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, use_alpha, true, 0, GL_RGBA); in LoadObjects()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/ |
| D | Gas.cpp | 236 loadTexture(particle_files[i], GL_TEXTURE_2D, 0, alpha); in DefaultGasObject()
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingSss/ |
| D | LightingSss.cpp | 268 … loadTexture(env_tex[face], GL_TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, use_alpha, true, 0, GL_RGBA); in LoadObjects()
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